I haven't figured out how (or if I can) streamline the animations. F to fortify, M to mine, R for roads, etc). If you like keyboard shortcuts you'll be happy to know that the ones you're used to are still used (i.e. There's a prompt in the lower right corner that guides you through the actions you need to take during the turn and when you've completed the turns it allows you to click to the next turn. Any former Civ player will figure it out pretty quick. The interface is streamlined and intuitive. Diplomacy seems same as it ever was, but a nice touch is that the leader greets you in its native language. I like what I've seen of combat so far but I'll need to play a full game to judge that completely. Hexes are awesome and I was wondering what took so long for them to get to them. The music was ok, but I think I'm spoiled by Baba Yetu which I consider the best game opening music ever. I thought the opening video was pretty good. Longer games also mean longer build times. It doesn't sound like you're playing on Marathon/Epic. Anyone figure out if you can build a path for workers to build a road to and from a location? I think I see the option, but I can't figure out how to actually use it, it just builds one square at a time. I also have like 5 city states near me, its almost annoying although one of them did gift me some archers.Īlso, if you press R all the resources will pop up visibly on the main map screen. Haven't managed to capture any cities yet, my military wasn't that built up except for defensive formations taking out barbarians left and right. How are you guys taking 40 turns to build an archer? My capital was building immortals and settlers in 8 fairly early on, but I focused on building up my capital before going for crazy expansion. I had about 4 cities running when I stopped, two of them I had built fairly recently but there was a lot of empty land. I was playing on Prince a little, got to about engineering level, but the very early on game seems a little slower. The bombardment ability was enough to take out any approaching barbs in about 3 turns. Is it just me or does it seem that the barbarian hordes aren't really that dangerous to your cities, even undefended, early on? The cities seem fairly robust on their own without garrisoned troops, I wasn't finding much need to defend them early on except from other civs. It took me a bit to figure out that you needed the citizen-work-balance tab expanded to be able to manually assign workers. I am still getting used to the City Screen. I am on the fence about there being no 'catch all' Combat I/II/III promotions, you have to specialize. I like that you get xp more frequently, and it just takes more to get a promotion. The Innate defenses of a city are cool too - I had a warrior with a medic promotion upfront soaking the arrows while my archer whittled away the city. I think it makes sense, and it goes well with the no-stack idea. But I like the hit point change / damage mechanic in combat. Maybe that's a difficult thing, I'm only on Prince (which, confusingly, is the new Noble?) I had a chariot archer get too close to a brute and he got pwnt, which made sense. But the AI doesn't seem to make use of it quite so effectively. I ended up bumping off a city state and the behest of a different one and that pushes you to Allied pretty fast. But it seemed to warp the unit from whereever it is to the city state. And gifting units (I had a scout trapped behind Roman lines) is a very small influence bump - at least for a scout. Seems like it isn't worth bribing them early on since you will have a good chunk of that gift vanish. I like the city state interactions, but I think maybe the influence decays a bit fast. I may speed it up at some point but probably not. 45 turns to build an archer! But I like that pace. I've always played Marathon, which is what I set this to. No luck there either.Īnyone have any ideas? If you need any information about my system please ask. Changing reso on the desktop to 1920X1080 then logging back in hoping that would allow me to set it to that reso in game. So what I tried doing was exiting the game and steam completely. When I go into Civ 5's options the largest it allows me to choose is 1360X768. Images look better, font looks more crisp and is the perfect size for me to read. However when I play newer games (Starcraft 2, Singularity to name a couple) in the graphics options I can set it to 1920X1080 and the input on my screen switches and says it's now in 1080p and the difference is noticeable. Now on my desktop I have the reso set to 1360X768 because if I got to 1920X1080 the screen looks really fuzzy and the font is hard to read. It has an HDMI out on it so I took my HDMI cord ran it from the gpu to the HDTV. My questions is this.I cannot get Civ 5 to run at 1920X1080. I tried the search feature to no avail and checked through the most recent posts and also no luck.
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